Archive for February, 2010

Developer Dispatch: Returning to Taris

“Once home to a sprawling planet-wide city, Taris was razed long ago by the Sith Lord Darth Malak while seeking to eliminate the Jedi Knight Bastila Shan. Now, a post-apocalyptic Taris is being realized in Star Wars™: The Old Republic™. After 300 years, Republic and Jedi leaders are moving forward with the efforts at colonization.”

I am glad to see we finally have a new video out, this is one to watch especially if you played KOTOR. There is a definite sense of evolution from the Rakghouls, check the video out here.

Developer’s Corner: Combat Effects

In this second issue of the developer’s corner, we are being given a good look at some of the combat effects we will be seeing in TOR. This one focuses on one of the heavy weapons that a Trooper can carry, it is quite amusing so take a look at it for yourself. Also, as shown in the picture above they have given us a full render of a Rancor in game! This iconic Star Wars creature features some incredible detail, I am very interested to see its movement animations.

Watch the video here.

Planet: Taris, legacy of Sith destruction

“Once home to a thriving civilization, Taris was razed by the Sith Lord Darth Malak 300 years ago during the Jedi Civil War. As a symbol of hope, redemption, and defiance, the Republic has begun an unlikely effort to re-colonize Taris. To do so, they will have to deal with the toxic soil, dangerous pirates, and ferocious rakghouls – the only survivors of the Sith bombardment.”

This is a release that I am sure will excite others, including myself. Taris was an iconic world for the start of the original Knights of the Old Republic game and its destruction was indisputable. I personally can’t wait to see the wastelands that are left from the once pinnacle skyscrapers of the main city. It would be my guess that this is a “higher level” area as rakghouls were always nasty, and I am sure they’ve evolved.

Read about the planet here.